package Message.Game
{
    import Framework.Serialize.*;

    public class SPlayerItemPosUpdate extends Object
    {
        public var updateType:int;
        public var posType:int;
        public var posIndex:int;
        public var uid:String;

        public function SPlayerItemPosUpdate()
        {
            
        }

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.updateType);
            param1.writeInt(this.posType);
            param1.writeInt(this.posIndex);
            param1.writeString(this.uid);
            
        }

        public function __read(param1:SerializeStream) : void
        {
            this.updateType = param1.readInt();
            this.posType = param1.readInt();
            this.posIndex = param1.readInt();
            this.uid = param1.readString();
            
        }

    }
}
